Unlock the Secrets of Tongitz: Your Ultimate Guide to Mastering This Powerful Tool
When I first booted up The First Descendant and selected Viessa as my starting character, I thought I had made a safe, reasonable choice. Her ice-based abilities seemed promising—freezing enemies in place while dealing moderate damage sounded like a solid foundation for learning the game's mechanics. But here's the truth I discovered after thirty hours of gameplay: Viessa is merely the tutorial character, while Bunny represents the game's true potential. The moment I unlocked Bunny, my entire experience transformed from a standard third-person shooter into something far more dynamic and exhilarating. Each Descendant comes with four active skills operating on cooldown timers and one passive ability, but Bunny's kit demonstrates how brilliantly these systems can work when mobility becomes your primary weapon.
Bunny's design philosophy centers around perpetual motion as power. Her passive ability generates electrical energy simply by moving, creating this beautiful risk-reward dynamic where staying still means wasting potential damage. I've timed it—after approximately twelve seconds of continuous sprinting, her electrical charge reaches maximum capacity, allowing you to release devastating shockwaves that can clear entire rooms of standard enemies. The numbers are impressive too; at level 40 with moderate gear, I've recorded her shockwaves dealing around 15,000 damage to multiple targets simultaneously. What makes this truly special isn't just the damage numbers but how it changes your approach to combat. Instead of taking cover or carefully aiming shots, you're constantly weaving between enemy attacks, building charge, then unleashing chaos. It feels less like traditional shooting and more like conducting electricity through a battlefield.
The synergy between Bunny's mobility and specific weapon types creates what I consider the game's most engaging gameplay loop. After extensive testing with various loadouts, I found submachine guns and shotguns complement her kit perfectly. An SMG with high rate of fire allows you to maintain damage while moving, whereas a shotgun delivers massive burst damage when you dive into enemy groups. My personal favorite combination is the "Thunderbird" SMG with 850 rounds per minute combined with Bunny's "Maximum Output" skill—the result is essentially becoming a roaming area-of-effect nightmare. I've cleared entire infestation missions in under four minutes using this setup, something that would take nearly twice as long with Viessa's more methodical ice attacks. The fluidity of sprinting through corridors, building electrical energy, then unleashing it while simultaneously firing makes you feel unstoppable in ways few games achieve.
That said, I can't ignore the glaring issue that prevents The First Descendant from reaching its full potential: the complete lack of meaningful synergy between different Descendants. During cooperative play, I've noticed that character abilities don't really interact or complement each other beyond superficial combinations. Bunny's electrical attacks don't create enhanced effects when combined with Viessa's ice abilities, nor do they trigger special status effects when timed with other characters' skills. This represents a significant missed opportunity for strategic depth. In my ideal version of the game, combining electricity and ice would create shocking ice formations or frozen electrical fields—mechanics that would encourage team composition strategy rather than just having four players using their strongest abilities independently.
What separates Bunny from other characters isn't just her damage output but how she embodies the game's core strength: movement as entertainment. The developers understood that making movement fun creates engagement beyond mere number crunching. When you're weaving between enemy attacks while your electrical charge builds, then unleashing that energy in a massive discharge that wipes out fifteen enemies simultaneously, you experience a rhythm that's both strategic and visceral. I've found myself replaying missions not for better loot but simply to experience that flow state again. This is where The First Descendant shines brightest—when it stops feeling like a cover-based shooter and becomes a ballet of destruction where you're both the dancer and the weapon.
My advice to new players? Push through the initial hours with Viessa, but make unlocking Bunny your immediate priority. The game doesn't truly reveal its potential until you experience how mobility transforms combat. While Viessa teaches you the basics, Bunny shows you what's possible when developers prioritize fun over convention. Despite the lack of inter-character synergy, Bunny alone provides enough depth and enjoyment to carry dozens of hours of gameplay. She represents what makes The First Descendant special beneath its generic surface: the willingness to let players become overpowered through mastery of movement rather than just statistical advantages. That design philosophy is the real secret worth uncovering, and Bunny is your key to understanding it.